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  NEW CAR...kinda
Posted by: Jeff - 05-25-2005, 03:07 PM - Forum: Lounge - Replies (35)

Hey guys. I got yet another "new" car to give up the parts for my project car. A 1988 Dodge Daytona Turbo Z (Shelby Z). Its being hauled in today and I will have pics up tonight. 2.2L Turbo, intercooled, with a 5-speed. There is a poll up with this one but do not vote until I get the pictures of the car up. It dosn't run now but it is two shakes from it. $400 towed :lol:


  Evo Article: TVR Cerbera Speed 12
Posted by: G.Irish - 05-25-2005, 12:46 PM - Forum: Lounge - Replies (6)

This month's Evo has articles on the new TVR Sagaris as well as the monster of monsters, the Speed 12.

Quote:Development started, and when TVR's engineers tried to measure the output of the 7.7 litre V12 - effectively two Speed Six engines spliced at a 90 deg to a common crank - it broke the dyno's input shaft. They extrapolated its power and torque by running each bank separately[960 hp]. Work continued until one evening Wheeler drove the development Speed 12 the 40-odd miles home to see how it was shaping up. "I knew within 300 yards that it was a silly idea..."

One of the most insane, stupendous, irresponsible cars ever made, unfortunately never sold to the public. Normally I don't care much about such frivolous exotic unobtanium but I fondly remember trying to control the Speed 12 in GT2 and failing miserably. Its kind of neat to read that the car is just as ridiculous in real life. Go buy it (Evo that is).


  Vintage touring car racing pics
Posted by: .RJ - 05-25-2005, 12:39 AM - Forum: Lounge - Replies (7)

Badass!

<!-- m --><a class="postlink" href="http://www.lisa-racing.com/Gruppe_5_DRM/Galerie_DRM/galerie_drm.html">http://www.lisa-racing.com/Gruppe_5_DRM ... e_drm.html</a><!-- m -->

[Image: B2059.jpg]

[Image: B2029.jpg]

[Image: DRM_81_03.JPG]


  makin wheelies
Posted by: Martin - 05-24-2005, 09:49 PM - Forum: Motorcycles - Replies (2)

day of fun and sun on the F4eezy. on a side note, last weekend in Myrtle beach bike week I did a slow standup like this in dense urban traffic and a cop let me go with "dont do that again". Which is a better alternative to "spread your cheeks and lift your sack" which you'd get in Fairfax. anyone wanna putt around and ride wheelies?
[Image: avatar4716_2.gif]


  Enthusia Racing for PS2
Posted by: BLINGMW - 05-24-2005, 08:30 PM - Forum: For Sale/Trade, WTB - Replies (9)

$30. I'll ship it on my dime


  Track vids!
Posted by: .RJ - 05-24-2005, 06:44 PM - Forum: Motorcycles - Replies (3)

<!-- m --><a class="postlink" href="http://www.onboardvideos.com/">http://www.onboardvideos.com/</a><!-- m -->

Man, I am done!

It was nice knowing y'all.


  Database - hijacked to gov't salary discussion
Posted by: damnit458 - 05-24-2005, 05:03 PM - Forum: Lounge - Replies (60)

Does anybody in MM know databases well? Specifically Access and SAS? Im trying to learn these both for where I work. Taking a three day class on SAS in a few weeks given by the gov, meanwhile teaching myself both using manuals I have from home/others in the office. Anyway I was just curious if there was anybody I might be able to shoot a question or two at, incase I need some help during the day. Thanks!


  :thumbdown: on Enthusia Racing for PS2
Posted by: BLINGMW - 05-24-2005, 01:36 PM - Forum: Lounge - Replies (7)

Let me start by saying that this is the BEST simulator I've ever played on a console. :o No, I have not yet played Forza. The model the game uses seems similarly acurate to something like LFS on the PC, and has a creative little g-force and tire load display that shows you exactly how much more this game is thinking than something like GT4. Much more challenging to drive, finding grip is a fight, and lifting or bliping the throttle when the suspension is loaded up can result in a spin, or just tankslappers if you're lucky. Sweet! So I REALLY wanted to like it!

What else was good. Graphics. Sound is decent. Car choices and tracks are just fine. The AI is, well, actually AI compared to the dumb slot car opponents of GT4. The points system and buildup of a car keeps you married to one car for a little longer, and each car handles quite differenty, so it's fun to feel like this is actually YOUR car that you're learning about. You know who your opponents are, the odds of them winning, and you can change what they're driving in some modes. This game has a lot going for it. :thumbup:

But. Like F355 for the PS2 (which has NO analog throttle at all when using the gamepad!), this game has a fatal flaw. I tried to play past it, I really did. And maybe with a wheel, something you could re-calibrate, this would be a non-issue. The game uses about the first 4th of the travel of the analog stick for throttle. :evil: The rest is full throttle. So you have basically a few milimeters in which to play. Now I'm quite adept at using this style of control, but after spending many hours with the game over the last couple days, I still can't stand it. It's so very hard keeping constant throttle around a corner, easing into the throttle as you slide through the apex, all this, it's ruined. And it just gets to be more and more of a problem with more powerful cars. The only saving grace is that there's a little throttle and brake display beside the tach, so you can try to maintain it by keeping your eye on that, but my eye has better things to do, like look at the track. :roll: Why why why would a developer not take the extra 5 minutes to fix a simple thing like this?

2nd. The AI. Like I said, it's actually AI! They leave racing room, they don't ram you, they make mistakes. Thank the lord! But.... they suck! :? After playing a bit, I went back to the non-career mode to see if I could get a good close race out of the digital competition. I can set the race lengths, choose the computer cars, cool deal. But in order to get a close race, let's see, I ended up with a bone stock Miata. And the computer? Well I kicked it's RX8's ass, the turbo Silvia, god knows what else. I FINALLY found that I couldn't QUITE keep up with the NSX Type-0's and the Evo. The AI goes through corners very conservatively, brakes way too much, their lines screws you all up, it's about as satisfying as racing HPDE1 students. :wink:

Lastly, the tuning screen. What a waste of time. Slam the car, put the spring stiffness and shocks all the way up and go. The changes hardly make a difference, and there are no units anywhere. How much camber do I have? Who knows. What's the ride height of the car? Who cares. What's the lock rate of the diff? Uh.... less than it was? You get the picture. You know what? Don't include tuning if it's going to be this useless.

All in all, if you have a wheel, or a hyper sensitive robot right thumb, and you don't have a computer that's fast enough to play a good racing sim, this game has a lot to offer! It's definatly a much more satisfying sim than GT4. I won't even comment on the crazy "enthu" points system or the "driving revolution" mode, or what cars and tracks there are. You can read all that at Gamespot or IGN or whatever, they seem to focus on that worthless crap. Like the B-spec mode in GT4, who cares? I just want a good close race. That being said, I don't think I'm going to waste much more time with it. I've got LFS to play! :bow:

Anyone want to try it out? Really. With a wheel, I bet it kicks ass. I'll sell it for $30, that's $9.99 off the list price! You can't afford NOT to buy it! Smile


  NASA at VIR July 30, 31 WORKER THREAD
Posted by: NASAlaura - 05-24-2005, 10:30 AM - Forum: Events - Replies (23)

NASA hopes to see you at VIR on July 30, 31!
VIR has asked us to let them know ASAP of the number of corner workers we will need. Once we submit this number, it will be difficult to change it. Please respond here and e-mail me immediately if you would like to flag for this event at $75 per day (must be already trained). Once you commit to flagging, you cannot back out since we will be depending on your presence for the event to run.

We can also use 4 other regular workers fulfilling a variety of responsibilities. (Grid, timing and scoring, tech, registration, etc.) These workers will receive credits toward a future driving event (2 weekends worked = one weekend of driving).

Also, since this is a 3 day event, we can also use workers for Thursday night and Friday all day. If you can work Thursday night from 6:30-9PM and from 7AM all day Friday, you will receive double credits for that day. So in other words, if you can work all three days plus the Thursday night tech shift, you will have earned one free weekend of driving. We can use 2 people for the Thurs/Friday shift.


If you want to work please post here, but also e-mail me at <!-- e --><a href="mailto:laura@nasaracing.net">laura@nasaracing.net</a><!-- e --> with your contact info (phone numbers, e-mail addresses, etc.)

Thanks!
Laura Cobetto
<!-- e --><a href="mailto:laura@nasaracing.net">laura@nasaracing.net</a><!-- e -->


  HYPERFEST July 16, 17 Worker Thread
Posted by: NASAlaura - 05-24-2005, 10:25 AM - Forum: Events - Replies (60)

Hyperfest is back again......and will be bigger and better! This is one of our most popular events of the year due to all the extras involved:
Vendors
Car Show
Rollover Contest
Drift Contest ($1,000 to winner)
Tricycle contests among other spectator contests
Jousting
Spokesmodel contest ($500 to winner)
Fireworks
Live band (Theory of a Dead Man)

We need more workers for this event than for any other event. And, we want to have at least one or two extra people at each station so that everyone can take a break and enjoy the Hyperfest activities which will be at the carousel area again this year.

For now, we will take 7-8 workers for positions ranging from regular NASA Positions to positions in the Hyperfest carousel area.

It is my understanding that Summit Point will be providing the corner workers for this event (this is a combined NASA/Summit Event), but we would like to maintain a list of those who would be interested in flagging for $75 each day in case you are needed (must be already trained). If you would be interested in working either position, also let me know.

Please post here and also e-mail me your contact information if you are interested in working any of the positions.

Thanks,
Laura Cobetto
<!-- e --><a href="mailto:laura@nasaracing.net">laura@nasaracing.net</a><!-- e -->